Avoir ne maison de Mousemallow. Variante: Il doit manger du fromage. Il devient jaune. Avoir 2 boutons d'or qui poussent dans le jardin. Visite: Avoir 4 boutons d'or qui poussent dans le jardin.
Avoir une maison de Buzzlegum. Variante: Il doit manger une plante carnivore. C'est la nuit dans le jardin. Visite: Avoir 4 Whirlms dans le jardin OU avoir 2 chardons dans le jardin. Il doit manger un chardon. Avoir une maison de Fudgehog. Variante: Il doit manger un pimant. Il devient rouge. Pretztail Valeur: Apparition: C'est la nuit. Mod the analyzer - Use the computer in Dr. F's lab upstairs. Exit to the roof and the first tower is directly to the left.
The next tower is near the train tracks side. Following the wires - Go back to the third tower and equip your new detector formerly the magnifying glass and follow the lightning bolts on the wires. Further explanation - Talk to Dr. To great heights - Climb to the lab roof start on the right side of the door.
The missing invention - Talk to Dr. F after finding his device gone. In with a bad crowd - Talk to Makoto again. Circuit-boarding - Hack Makoto's memory. Evidence of a framing - Examine Brandi and Esma's truck, then equip the techno-tool and pick the lock. Sonic System - Talk to DJ candy about her sonic system. Caught red-handed - Talk to Brandi and Esma. Clues: Brandi and Esma: -Follow lightning bolts from the towers to the unknown device.
F's device. Items: none? After you deal with Brandi and Esma, go back to Club Candy. DJ Candy has an exclamation point so talk to her to start the next case. Leads: Scrub the club - Go to the roof and talk to Grit the dog. Getting his iron - Talk to Tobor, then equip the techno-tool and salvage parts from him. Shiny new toy - Talk to Grit with the robot parts.
Good ear - Talk to Dr. Placing sensors - Place Alexa's sensors on the trash cans: -To the left of the lab front door outside. Back to the lab again - Talk to Alexa. Finding a listener - Talk to Zack in Club Candy. A Helping Hand - Examine and repair the left speaker. Head for the lab - Talk to Zack again. Underground antics - Use the f-space manipulator on the manhole near the bulldozer and junkyard. Sewer Spelunker - Follow the sewer maze all the way down and to the right and listen at the wall.
Find another entrance - Climb out of the sewer use the f-energy vents to move the oil drums when needed and talk to Esma, who is blocking the manhole in Club Candy.
Move along - Talk to Sapphire. Hit the floor - Talk to DJ Candy. Underground - Enter the manhole while Esma is dancing, go all the way down use f-energy vents to move obstacles and find Brandi digging. Mining operation - Report to DJ Candy. Clues: On the roof: -Give Grit the robot parts to chew on.
Underground: -Zack says the noise is coming from underground. Items: Robot parts - Salvage from Tobor. Sensors - Receive from Alexa. Sam suggests that you talk to Dr. You need to find the real crystal, so head back to HQ and check in Evelyn's journal. Your next lead takes you back to Main Street so jump on the train and go there. Find Poppy, who has an exclamation point, which means you're about to hear about your next case.
Leads: Up to old tricks - Go to the park forest all the way to the left and find Derek. Use the f-space manipulator to move the tires and trash can so you can reach his ledge.
Talk to Derek. Man vs. Deeper in the woods - Continue climbing from the first letter to the nest. Examine the eggs. Postal nest - Analyze the eggs. Asking around - Talk to Shirley. She tells you that there is some noise on her roof. Go to the construction site. A visitor upstairs - Climb the crates near the construction site to get to the roofs, hop across to the salon.
Pick up the letter in the nest. Talk to Patrick - Talk to Patrick at the construction site. I lost my keys - Pick the lock on the safe in Patrick's trailer. Pick up the keys. Talk to Patrick - Give Patrick the crane keys.
We need more power - Use the f-energy vent to move the crates closer to the building on the right. Jump on them and over to the building. Go right and jump down near the next f-energy vent.
Go to the basement to the left and examine the generator. Hack the machine - Hack the generator. Talk to Patrick - Talk to him Vehicle parts - Salvage parts to repair the control panel. Gluing the paper crane - Climb the ladder near Patrick's trailer and repair the control panel. Onward and upward - Climb back to the building under construction and go to the right.
Activate the f-energy vent and move two crates to the left. Hop on the remaining crates to the ledge, then over to the two crates you moved and to the next ledge. Go across the pipe to the left and up the stairs. Balance across the two I-beams and then up the wooden plank. Pick up the third letter. Report to Poppy - Give Poppy her letters back.
Items: Letter 1 - Found in the park forest. Letter 2 - Nest on Shirley's salon roof. Crane keys - Pick the lock on Patrick's safe. Control panel parts 6 required : -Bulldozer in the construction site.
Letter 3 - Found at the top of Patrick's construction site. Poppy gives you her invitation to Cyrus' will reading so it's time to fire up the jet at HQ and head out to your next case. Leads: Combing the scene of the crime - Examine everything in the crystal room and you will notice the fireplace looks disturbed. Fashionable footwear - Talk to Ms. Nicole about the footprints.
Does Zoe have an alibi - Talk to Zoe about the footprints. Interviewing Violet - After you examine the desk near the stairs and find the magazine, talk to Violet. Talkin 'bout fortunite - Talk to Gordon about the properties of fortunite. Fortunite features - Pick the lock of the door at the top of the stairs and climb the bookshelves to the top using the f-energy vents to move boxes and planks when needed and examine the book at the top.
Finding the hammer - Pick the lock on the toolbox outside. Analyze the tools - Analyze the hammer to see if it is silver. Confronting Carl - Talk to Carl about the hammer. Finding footprints - Equip the detector in the crystal room and follow the footprints. Following the trail - Continue following the footprints to the swamp, then back to the mansion kitchen. Getting in the dumbwaiter - Equip the f-space manipulator and try to open the dumbwaiter.
Who's shoes - Ask Carl to see his shoes. Carl's elusive footprint - Examine the jar of jam on the counter, then equip the f-space manipulator and smash it. Jamming Carl - Tell Carl you're hungry. Follow the jam - Equip the detector after Carl steps in the jam. Putting on a show - Talk to Ms. Nicole about costumes. Fabric Finding - Go back to the crystal room and examine the curtains. Tuxedo Time - Talk to Ms. Nicole again.
A mustache for all occasions - Talk to Trevor about mustaches. Creating a mustache - Find enough wispyweed to make the mustache of wonders. Finding ghostly makeup - Equip the f-space manipulator and open the crate in the kitchen flour. Let the show begin - Talk to Trevor again. Report to Zoe - Talk to Zoe after the play.
Clues: Madame Zoe: -Her footprints are found at the crime scene. Zombie Carl: -Traces of crystal are found on his silver hammer. Violet: -Refuses to talk about why she's there. Items: Silver hammer - Found in the toolbox. Cloth - From the crystal room curtains. Wispyweed 1 - To the right of the path leading to the manor. Wispyweed 2 - Pass the toolbox all the way to the back of the swamp and to the left. Wispyweed 3 - Hop on the stump near the toolbox. Talking to Zoe automatically triggers the next case.
Interrogate the suspect - Climb in the dumbwaiter, find Carl and talk to him. Mysterious whispers - Climb the rafters outside of Carl's room to the vent at the top and examine it. Fashionable feather - After you pick up the feather near the vent, ask Ms. Nicole about it. Question Zoe - Ask Zoe about supernatural hobbies. Other ways in - Go back to the crystal room and examine the clock. Finding spare parts for the clock - Salvage parts to repair the clock. Fixing an unusual clock - Repair the clock in the crystal room.
Secret passage - Examine the fireplace in the crystal room and go through the maze, using f-energy vents to move obstacles as needed, to the other door. Where does it go - Continue in the secret passage to the mysterious trunk at the end. A mysterious trunk - Pick the lock on the mysterious trunk. Fake-tunite - Analyze the fortunite crystals in the mysterious trunk. Another fake crystal - Go back to the crystal room and analyze the broken crystal. Carl was framed - Talk to Violet. Just like in the mountains, you will NOT be able to return to the bayou, so if there is anything else you want to do or see here, do it before you talk to Violet.
Make sure to check the china cabinet in the dining room for a trophy before you go. Clues: No: -none? Yes: -Zoe claims to be able to hypnotize people into committing crimes. Items: Feather - Found in the rafters, near the vent. Clock parts 5 required : -Clock in the library. So, after everything comes out in the open, you get the real fortunite crystal and Violet inherits Cyrus' estate.
Now you've got to find the real nightmare crown. Jenny does a Google search for you and says there's a new Morcubus scuba muba shop open on the boardwalk, which is now unlocked on the train map. Looks like the boardwalk has a lot going on. There are a couple of people with exclamation points. We'll talk to Luke the surfer first. Too extreme - Talk to Chaz about Luke. Broken boards - Examine the broken boards on the beach.
Clues in the sand - Equip the magnifying glass near the broken boards and follow the tire tracks. Tread trail - Examine Chaz's motorcycle. Stuntbike solution - Talk to Tim by the radio near Chaz's motorcycle. Moto-mechanic - Repair Chaz's motorcycle. Ring of fire - Talk to Chaz. Match the treads - Equip the detector and follow the tread from Chaz's motorcycle. Missing half - Examine the broken piece of surfboard near the big pile of broken boards. Mysterious goo - Analyze the goo on the surf board.
Tea party setup: Saucers - Find 4 saucers for the tea party. Tea party checklist - Find the cups, saucers, teaspoons, a teabag, a teapot and a blanket. Seaweed Supply - Find 4 pieces of seaweed for Watanabe. Behind the glass - Pick the lock on Luke's display case. T is for tea - Talk to Luke again and pick up the tea. Biker blankie - Talk to Justice in the tattoo shop and then pick up the pink blanket.
Clara's complete collection - Talk to Clara after you complete the tea party checklist. Off to the party - Meet Clara and Mr. Suckers by the tide pool: -Go where Dr. A spot of tea - Sit down for a tea party with Mr. Kraken is whackin - Talk to Mr. Mais finie la vie de famille. Accueil ; Rechercher. Le jeu est sorti sur Nintendo DS et Wii en My sims kingdom ds soluce.
MySims Kingdom sur DS prend l. Aucune astuce disponible pour MySims Kingdom. Proposer uneastuce. My sims kingdom ds soluce salut!! Personellement, je trouve les graphismes trop simplets et la. Il est sortie le 30 octobre sur Nintendo DS et Wii. Mimitopie est un lieu de MySims Kingdom sur Wii.
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