More loot and more class mods give players more of a reason to level up and search that extra corner of the map for cool guns. And, trust us, the guns are pretty damn cool. Borderlands 2 is well worth both your time and hard earned money. It is the best Call of Duty game to date, as well as the most ambitious. The campaign is simply groundbreaking. Multiplayer is exhilarating and addictive, as always. While we are disappointed that there are no multiplayer maps set in the snow or rain, the rest of the maps are greatly detailed but not cluttered.
Snipers can find their spots just fine, but run-and-gunners will have no problem, umm, running-and-gunning. Interesting loot and skill boosts drive this RPG past its competitors and gameplay, at its very core, is just a fun experience.
While its competitor was short and had no replay value, Torchlight II makes players keep playing and playing, without feeling like an effortless grind. Get the best of Den of Geek delivered right to your inbox! Dishonored is another title you will have to, and want to, play over and over again to discover new things about it. The title creates a wildly unique and creative world, as well as beautiful visuals. And, because the game is open world, there is a lot of opportunity for different variations of gameplay.
Dishonored is, hands down, the best action adventure game of the year. It is a dark masterpiece that you NEED to play to understand how awesome it is. Dishonored is reminiscent of Bioshock, yet not quite the same. Dishonored is stealthy, refined, even borderline artsy. With the next generation of consoles looming in the horizon, were assumed by many to be years loaded with games that wouldn't exceed our expectations. However, in place of an overwhelming swarm of sequels there were still more than a few of those , this year saw some unexpected titles arise to capture our attention.
Some subverted the title of game, while others took us to new and exciting worlds. Needless to say, for a year that could have easily been a disappointment -- with many hot titles moved into -- there was still plenty to enjoy.
Why you should play it: Assassin's Creed 3 might have failed to hit the mark on all fronts, but Ubisoft did deliver a beautifully realized Colonial America, which in and of itself makes the game worth playing.
Connor Kenway is no Ezio, but he's a character that if handled properly could sustain at least another game in the franchise. But the bigger draw of AC3 was a more robust offering for Desmond Miles and the promise of a definitive end to his story. It's debatable whether Ubisoft delivered on their promises, but we would be remiss if we didn't say we were intrigued by what might be next.
Why you should play it: It's been a long time coming for Max Payne and, while he has taken on many of the mechanics of the current generation of shooters, he's still as gritty and tough-as-nails as ever. Many of the features that Payne's first outing introduced, like the iconic bullet-time sequences , have been copied ad nauseum, but re-experiencing them in this new context feels fresh and exciting. There was a reason Rockstar wanted to keep the franchise going, and they more than proved it with this game.
Why you should play it: More of the same isn't always a bad thing, especially when its a unique combination of RPG, FPS, and dungeon-crawling lootfest like Borderlands 2. If the game hadn't been plagued by so many problems out of the gate, we might have placed it higher. But nevertheless we're happy that Gearbox Software didn't lose the magic, and has already begun releasing a healthy selection of DLC. Why you should play it: Endlessly replayable and smartly designed, Dishonored is that rare game that feels familiar but is its own entity.
It's a game that offers many different ways to play -- stealthy, aggressive, or some combination thereof -- and presents a decent selection of cool powers and gadgets to fool around with. Arkane Studios has crafted a unique sandbox that may show its borders more than most games, but is well worth checking out for its uniqueness.
What we said: " Journey is an uplifting, ultimately joyous exploration of what games can accomplish and convey. It is a celebration of the medium and its myriad possibilities, and a gift of great and singular beauty to players — all players. Thatgamecompany 's unique visuals alone are enough to recommend it, but the way in which the game kept us engaged from beginning to end was simply mesmerizing. But the more I played, the more I began to understand that a game with artistic value can be just as exciting as a racing game.
Without a word of dialogue, the game transports players to a magical desert where they journey toward a mysterious mountain and discovery is the object of the game. By encouraging you to assist other players on the same path, "Journey" tugs at your emotions and maintains a connection that makes it hard to put down.
The game is over too quickly, but every replay allows for more exposure to its fantastic world. It won't be on many year-end lists, but this game was funny and exciting while demonstrating the strengths of the PlayStation Vita. Lil and Laarg, two unique characters with divergent abilities, must be guided through a series of dangerous puzzle rooms to get to safety.
Players move them via various inputs on the Vita dual touchscreens, microphone, analog joysticks , but failure is often accompanied by a gruesome and sometimes humorous death. The first of the year's many sequels to make my list, "Far Cry 3" takes a character-centric story of growth and danger and drops it into an open-sandbox world where you must adapt to survive.
Described by others as " 'Skyrim' with guns," it goes beyond that into an exploration of personal change against overwhelming odds. Your character starts out as a timid party boy, stranded on an lawless tropical island, and evolves by necessity into something more deadly.
The immersive first-person story and complex characters -- you will really hate the bad guys -- will keep you hooked throughout. Aside from its ending, which has been criticized for its lack of closure, "Mass Effect 3" is a fantastic dive back into the galactic world of protagonist Commander Shepard.
Players must chart their own course through this space-war adventure, choosing their morality along the way, to resolve a storyline that began two games ago. Are all plotline questions answered? But that doesn't diminish the game's vast universe of aliens and enemies. I'll be sad Shepard won't be back BioWare has said he's not part of "Mass Effect 4" , but this game will be remembered for how invested players became in his ultimate fate.
Speaking of endings, "Halo 4" brought a close to one of the popular characters in this sci-fi action franchise. No, not Master Chief, the super-soldier who will live on to kick more alien tail, but his artificial-intelligence companion, Cortana.
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