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Raven Shield is a serious business. After equipping your team with fully customisable weapons attach scopes to machine guns and heat sensors to sniper rifles and all manner of gadgets, it pays to spend some time planning your missions. Especially now this aspect of the game has been improved so much. You can even watch a preview of your whole route in a 3D box in the corner before you approve it.

If you're anything like me though, you'll skip this bit to just get on with the shooting or, if you're finding a level too hard to take without co-ordinated attacks, you can load up one of the default plans. And believe us, the Rainbow Six nuts in the US are not happy about it at all.

You know the drill. You control an elite team of counter-terrorists who are sent on missions around the world. You plan your tactics in advance, you rescue the hostages and you die a lot. You also spend a considerable amount of time wiping sweat off your brow as the tension escalates with each step. Every corner, every closed door hides a potential bullet in the head. Although the first Rainbow Six game detonated the whole tactical team shooter genre, a lot has happened since the sequel Rogue Spear appeared three years ago.

Graphics too have moved on from those ugly, angular polygons, which might be why Raven Shield is using the latest Unreal technology. But more on that later. Remember when leading a special group of agents against terrorists operating on a worldwide scale seemed like the stuff of fiction? Not anymore. While IRA attacks have always been on the British conscience, theT word has taken on a new dimension since September These are all things that can be dealt with.

The FBI has manuals oolhe stuff. In this kind of situation, there is no place for an international elite police team and the activation of Rainbow Six would not be justified. What we have here then, is a set of realistic scenarios that can be dealt with tactically and heroically.

Of course, since September 11," he adds, "we wanted to make sure that Raven Shield's threats and characters made no reference to those terrible events. As with all Rainbow Six titles, the setting is slightly futuristic, to allow for credible political changes and, more interestingly from a gameplay point of view, to slot in some nifty gadgets. In this case, the "geopolitical" background involves the collapse of the Eastern bloc, putting the setting for most of the missions in Europe and South America.

The environments promise to be more varied than the ones in previous Rainbow games with missions taking place in hot locales and snowy fields, suburban houses and rocky mountains. It seems every developer is jumping on the Unreal train, and Ubi Soft is no different. But while it might be perfectly normal for adrenaline-filled shooters to use the hottest engine around, it has come as a surprise to many that it will be used for such a slow, thoughtful, realism-obsessed game.

Rainbow Six has always been high on tension and atmosphere, but fancy effects? Forget it. But there's a very good reason why they chose it. The engine is so advanced that it can easily be used to create real-world scenarios, spot on soldier animation and the kind of detail that is so crucial to this kind of game.

The weakest feature of Unreal- powered games has always been the Al, so it's encouraging to know that a lot of time is being spent on that area. Our objective is to make the enemies react according to the way you are playing, so the experience may be different each time you play. That also means they will be unpredictable. The big questions though are how good will the Al of your team be, and whether the tortuous pre-mission planning will still be there.

After all, while a small number of people actually enjoyed spending ages setting waypoints and pointing arrows all over the place, most gamers just wanted to get on with the action. After playing something like SWAT 3, where a beautifully simple command interface let you give orders during the missions without missing a step, it all seems like a waste of time. Well, the good news is that, while the planning is still in there, it has been simplified to make it easier and faster to use.

And you will also be able to give commands during the action with a new interface. The operatives are heavily trained and they always start by carefully studying the Intel information before entering the fray. Everything during a mission moves quite fast, so timing and co-ordination are very important. It will be interesting to see how the new command system affects multiplayer games.

Ghost Recon translated the Rainbow Six feel into wide-open spaces very well, but I still felt that the best bits in the game were the ones set in urban environments where you could scuttle inside buildings.

Not that Red Storm is too far away. As Mathieu says: "We are working very closely with them and meet up regularly. The team at Red Storm are highly involved on core topics of the game, like story, game design, characters, weapons and so on, and all important decisions are made with their input. Still, it would be nice to see some of the improvements that Ghost Recon introduced adapted for Raven Shield, like the RPG elements and the unlocking of specialists.

No final decisions have been made, however. So, right now, nothing has been decided on that topic. Another Ghost Recon feature that could rear its useful head is the ability to lie down and shuffle along the floor. Ubi Soft is as yet undecided and are testing the possibility. Another approach they are currently exploring which has been another big discussion point among fans is whether to show the weapon on screen or not.

A lot of people find that running around in first-person with no visual representation of your weapon and just the reticule in front of you doesn't feel right.

If a gun visual is included it will definitely be optional. Instead there will be gadgets that let you do that as in SWAT 3. Like most people involved in making shooters, Mathieu Ferland is very enthusiastic about the weapons. Someone should alert the authorities about this unhealthy obsession among developers. We feel it is better to focus on things that will immerse the player more. Ubi Soft assures us that they are making no concessions visually or in the gameplay, mainly because the Microsoft console is powerful enough to handle it all.

Who says games are dumbing k down? Raven Shield marks the latest title in the benchmark Rainbow Six series , and very much affirms the series' position as genre leader. This demo contains a full single-player map with four modes, including Practice. You can customise the number of terrorists and the difficulty level you want to play at, and you also get to build your own team of ass-kicking counterterrorists for the op.

The new and improved mission planning mode allows you to move your teams from waypoint to waypoint, clearing areas to allow other teams to move around safely, without first having to take a cartography course. You might want to make sure that you set up a sniper team to cover the large outdoor area around the train tracks so your team can make an assault on the control room with the benefit of some covenng fire.

Going outside without sniper support in this part of the map can be deadly, especially as many terrorists will hide along the walkways. So strap that MP5 over your shoulder, ready your team for combat and get going before the hostages see an untimely exit from this planet we call earth.

Those loveable rapscallions from Team Rainbow are back for another round of counter-terrorist heroism. If you missed their earlier exploits, they're basically a crack team of stealthy special-ops gurus sent in to clean up the messiest international situations.

Punk terrorists who kidnap innocent civilians, blow things up, and generally try their best to mess up our happy planet. To stop insidious terrorists all over the world, in environments like a Central American barrio, a posh London bank and a crumbling U. The gameplay builds upon the classic Rainbow Six model of strategic planning and execution.

Careful preparation is even more crucial than ever, as the previous games' on-screen radar map has been axed. You'll have to rely on heartbeat sensors or the new sniper-only thermal vision ability to pinpoint terrorist locations.

Oh yeah, it's really hard, too. Just like in real life, if your boys take a bullet to the skull, they're gone for good. This ain't Duke Nukem , kids. Hey, it's Rainbow Six 3, the latest chapter in an immensely popular series.

With stunning graphics, impeccable realism, sizable gameplay enhancements you can actually see your guns now! In Rainbow Six made its debut as the original 'thinking mans'? The series has since garnered a strong and loyal fan base addicted to its unique blend of realistic game play and detailed tactical planning. Ubi Soft attempts to continue this tradition with Raven Shield , the third and highly anticipated addition to the series.

While the designers have been careful not to make any radical changes, they do offer some welcome game play refinements to an already great concept. Despite some minor bugs and assorted gripes, this is by far the best Rainbow Six to date. If you are new to the Rainbow Six franchise, Raven Shield offers a nice series of training levels designed to help introduce its deliberate style. While the 'one-shot-one-kill?

Rainbow Six is all about making quick and decisive actions in a controlled manner. Before you jump in and start ridding the world of German militants, terrorists, and hired thugs, you must first make some key decisions.

After receiving your briefing and choosing your team members you get to equip your operatives. Raven Shield offers a whopping 58 weapons, with the ability to add attachments such as a silencer or mini scope. From these choices, you select one primary weapon such as a MP5 and one secondary weapon Desert Eagle anyone? Once you are happy with your selections you move to the most debated feature of the Rainbow Six franchise, the Mission Planner.

Here you plan routes for your team and direct actions to be performed. You can direct team members to follow specific waypoints and coordinate actions by giving the 'go-code. The Planner has been updated and streamlined and is much more accessible, however it is not for everyone. Thankfully for those of us with no patience, you can simply load the default plan and get straight to the action. Ubi Soft made a good move and scrapped the internally developed graphics engine opting to use the Unreal Engine.

The results speak for themselves as the graphics in game are fantastic. The level designs are excellent, as are the highly detailed modeled character's and textures. I am particularly impressed with how well the Unreal Engine looks in these real life scenarios. The sound is equally dynamic and well done, further immersing you into the game world.

Install Iron Wrath - Full Installation. Install Athena Sword - Full Installation. Install New Operative - Full Installation. Apply the official Raven Shield v1. DLL files with the ones from the File Archive. Play the Game! Raven Shield v1. EXE file with the one from the File Archive 1. Replace the original CORE.

DLL file with the one from the File Archive 2. EXE file with the one from the File Archive. Athena Sword v1. Install the Athena Sword Add-On. DLL file with the one from the File Archive.



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