Immediately after a goal was scored, the ice was considered cleared. Therefore the previous scorer could score again immediately by matching the opponent's next card, and in this way it was possible to score several times in a row.
Other Variants Now that this game has spread quite widely in Canada, different groups of players have adopted different variants of the rules, as happens with traditional card games. Just four cards are dealt to each player: after five such deals there are 12 cards left and the final deal is 6 cards to each player. That is the end of the period: the cards are gathered and shuffled by and dealt the other player for the next period.
A game consists of three periods. Instead of "breakaways" there are "shots", but they function in a rather similar way. Matching the card just played by your opponent play creates a shot.
Then if your opponent plays a different card and you also match this second card you score. Example: A plays a 7, B plays a 7 shot , A plays a 9, B plays a 9 scores. If your opponent shoots, you can block the shot by playing a third card of the same rank. For example A plays a 5, B plays a 5 shot , A plays another 5.
This blocks B's shot but does not create a shot for A. If B now plays the fourth 5, that is a new shot for B. B would also need to match A's next play in order to score. A Jack is an automatic shot. A Jack can also be used to block any shot.
The only way to block an automatic shot is with another Jack. Note that a Jack used to block a shot does not count as a new shot. Note that a Jack can never be used to score. A: 8, B: 8 shot , A: 4, B: Jack this does not score - just creates a new shot.
As usual played cards carry over from deal to deal within a period you can match the last card from one deal with the first card from a new deal , but not from one period to the next. Peter Magyar played a similar variant to this in the 's with a few extra rules: Red Kings create shots in the same way as Jacks.
The Ace of Spades is a ' power play '. Playing the Ace of Spades on a shot created by matching cards or a Jack or Red King blocks the shot and allows you to score on your next turn if you either match the other player's next card or play a card that differs from it by just one rank. For example: 10, 10 shot , spade A power play , 7, 8 scores. The Queen of Hearts is a ' penalty shot '. It can be played in response to a normal shot or a power play, blocking it and creating a shot that cannot be blocked.
After you play the Heart Queen, you can score on your next turn by matching whatever card your opponent plays next, even if it is a Jack, Red King or Spade Ace. Basic Strategy As in any card game, try your best to remember cards that have been played.
Then you can choose to play cards that are harder to score on if your opponent has a breakaway, because fewer of those cards remain. If trying to remember all cards is hard, pick a couple random cards and keep specific count of how many of those cards have been played. If you have a pair, play one of the cards early. If your opponent matches up and gets a breakaway you can now re-match, cancelling their breakaway, giving yourself one. If your opponent does not get a breakaway keep the other card that formed the pair.
This is now a safety. If your opponent gets a breakaway you can play this card knowing they will not score unless they somehow overlooked the breakaway they should have had earlier.
If you are not dealing for the current period, it is good idea to use your Jack as your last card to put out in the hand.
You will go on a breakaway and your opponent will lay down his final card not being able to choose a card based on past cards that have been laid down. You now have 5 6 if it's the final hand of a period , new cards any of which might score. Laying down the Jack at this time gives you the lowest probability of losing the breakaway and the highest probability of scoring with it in the next hand.
If you are protecting a small lead at the end of the game keep Jacks as safeties. If your opponent gets a breakaway, you can automatically end it with your Jack, stopping his scoring chance and giving yourself one at the same time.
After these have been played 5 more cards each will be dealt. This is repeated until 12 cards remain. In the last round of the period, each player will receive a 6-card hand. The non-dealing player starts the game and turns go back and forth between players. After a round is finished the new cards are dealt by the dealer as described above. The goal of the game is to first make breakaways then score goals. This is how a player wins by scoring more goals than their opponent. There are two possible ways to create a breakaway.
The easiest way is to play a jack. A jack played to the central pile creates a breakaway for the player who plays it. The other way is to play to the central pile a card of the same rank as the pile previously on top of the play pile. For example, if your opponent just played a 2 and you play a 2 right over to cover it, you create a breakaway for yourself.
Breakaways can only be held by a single player at a time. If a player was already on a breakaway, they can try for a goal from the first cards put down.
Play continues for another two deals of five cards, followed by a final deal of six cards. The full set of deals four x 5 cards and one x 6 cards is called a 'Period'. At the end of the first period, the score is There are two more periods to the game. Each period is independent. A full Hockey Card Game normally consists of three periods. Players swap roles for the second period, so the dealer from the first period becomes Player One, and vice-versa. Players return to their original roles for the third period.
If there is a fourth period see below players swap back to their roles in the second period. The player who scored the highest number of goals over three periods wins the game. If the scores are equal after three periods, a fourth 'tie-breaker' period is played.
In the fourth period, only four cards are dealt each time six in the last deal. The first player to score a goal wins the game. If no player scores a goal, the game is a draw. Do you have a favourite Card game that you want to share with all our readers? It's easy!
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