Greyhawk campaign setting download




















Timeline Here's an extensive. You can also download this fairly lengthy Greyhawk Timeline in 3 parts. This document lists classic adventures and provides dates and locations for each. Portions of the materials used are property of Wizards of the Coast. Search for:. Notify of. Oldest Newest Most Voted. Inline Feedbacks. Greyhawk Online.

James Muldowney. Reply to James Muldowney 2 years ago. David Leonard. I have the same problem. Reply to David Leonard 2 years ago. Reply to Greyhawk Online 2 years ago.

Eric Bailey. Reply to Eric Bailey 2 years ago. I love what you are doing; keep up the great work! Greyhawk lives! Reply to nijineko 1 year ago. Last edited 1 year ago by Greyhawk Online. You let others copy, distribute, display, perform, and modify your work, as long as they distribute any modified work on the same terms. If they want to distribute modified works under other terms, they must get your permission first.

You let others copy, distribute, display, perform, and unless you have chosen NoDerivatives modify and use your work for any purpose other than commercially unless they get your permission first. I had to write material, so Rob ran many of them. I have used it on occasion since, of course, but not for regular, ongoing play. The core group, the regulars, were much more concerned with developing their PCs, interacting with each other and some NPCs in character.

Melf [ Melf's acid arrow ] was a PC of son Luke Thus my first character was named Yrag Pied Piper Publishing These were very rare magic items devised by Murlynd's arcane understanding of technology and how to make it function magically. June The Oerth Journal 7 : 41— That then was too much for my wants, which spurred me to seek solo adventures when possible. Robilar had a great time dismembering creatures, crunching things and watching Gary's look of consternation grow with every toppled column.

The final straw was the releasing of Zuggtmoy. The DM's vendetta pursued Robilar all the way back to his castle, which he was forced to abandon. Pied Piper Publishing. They barracked their respective forces there and guarded ingress and egress, using the location as a base for further adventures deep within the sprawling castle complex.

Boing Boing Gadgets. Mordie's charm spell worked on that worthy, whose name turned out to be Bigby. By dint of fellowship, lecturing, mentoring, and sharing with Bigby, he was not only turned from [Evil] to Neutral, but from there to a leaning towards [Good] as he considered his past actions. At the time Bigby was a 3rd-level [Evil] dungeon dweller. By word and deed Mordie brought him around from [Evil] to [Neutral], and thus Bigby became his apprentice.

I got to roll the stats for that character after Rob [Kuntz] determined he was a loyal henchman of Mordenkainen. Dragon Bellevue WA: Paizo. The Wertzone. In the novel version the Circle was expanded to encompass other PCs in my campaign such as Tenser. It came into being because Mordenkainen and Associates had a lot of wealth stored up from successful adventuring, located a place for a stronghold deep in enemy territory to assure plenty of action, and then went to work building the citadel.

It was an octagonal castle with eight wall towers and a central keep with much space between the outer wall and the inner works because of the number of troops housed in this fortress. When Mordenkainen was at a level I considered too high for normal adventuring, I used the money he and his associates had amassed to construct the said fortress. The Dragon 1 : Cuthbert was more of a joke than otherwise. Consider the advocacy of pounding sense into someone's head by dint of blows from a club.

Cuthbert and Pholtus were amusing to the players with cleric PCs so I spent time detailing them. The balance then followed as I brought into play evil deities to serve as villains and to frustrate the aims of the PCs. The Dragon 2 : 6. The Dragon 12 : 22— Dragon : 71— I had assumed most DMs would far prefer to use their own world settings. Does this mean you have material about the rest of Oerth hidden in your basement? I wanted an Atlantis-like continent, and possibly a Lemurian-type one.

Likely two large continents would have been added. Another would likely have been the location of African-type cultures, including the Egyptian. So that became the World of Greyhawk. After the maps were done and the features shown were named, I wrote up brief information of the features and states. Much of the information was drawn from my own personal world, but altered to fit the new one depicted on the maps. Only the places surrounding the City of Greyhawk came from my original campaign setting.

I found I liked it so well that I switched my group's play to the World of Greyhawk soon after I had finished the maps and manuscript. With a basically neutral environment, the direction of the individual campaign was squarely in the hands of the DM running it That was done because to my way of thinking dominance by one alignment group tends to restrict the potential for adventuring. Soon the summer was fast disappearing, along with most of our expectations, but on a fateful day in early August, the cherished cry was finally raised.

Dragon V 8 : 48— Dragon IV, No. Dragon VI, No. Of course, being a DM who always flew by the seat of his pants, I never used [the tables] When I was running a game the weather was what I said it was. Dragon VII, No. How different would it be today? No real work had been done on this project, though, when I parted from TSR at the end of The "Orient" was actually to be past them, closer to the West Coast of Oerik Archived from the original on October 5, Dragon : Dragon 92 : Dragon 82 : May Dragon 85 : Dragon 93 : Game Spy.

Amazon Books The Acaeum. January August Dragon : 49— Dragon : 64— Dragon : 52— Dragon : 34— Dragon : 47— Wizards of the Coast. That was expanded to two, then four map sheets, with the thieves' quarter and Rob's Green Dragon Inn shown. At the end of the cycle, Oerth bites the bullet. Was this your way of saying that Greyhawk is dead and that fans should turn away from TSR's version with disdain? The Acaeum From that Rob will draft the level plans for the newest version of the work.

Meantime, I am collecting all the most salient feature, encounters, tricks, traps, etc. So the end result will be what is essentially the best of our old work in a coherent presentation usable by all DMs, the material having all the known and yet to be discussed features of the original work that are outstanding I hope.

What I have done is gone back to my original design of more modest scope, because I doubt the work will need to accommodate groups of 20 PCs delving on a daily basis. What we will do is to take the best of the lot and put that into a detailed format usable by anyone. A single line of notes for an encounter was sufficient for either of us to detail a lengthy description, action, dialog, tricks or traps, and all the rest. Of course the most famous things will be there, along with most of the best parts that are not well-known through story and word of mouth.

So there are sections on history, costume, monetary system and economy of the area, and complete descriptions of the town, its main locations, and the outstanding geographical areas all with encounters or suggestions for same. When my oldest friend died in late November, it was quite a setback for me. Anyway, I am feeling a good deal better if late, and I will attempt real creative work as soon as I feel up to it--likely March.

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